Xperia Z1 launch fail

Hey all, I’ve been working on my first mobile game and up until now the gad been working on my xperia Z1 pretty well.
I’ve since added a health and score system and now when trying to launch the latest build, the game starts to load with a black screen and then returns back to the phones desktop.
I’m not entirely sure what I’m looking for and was wondering if someone could help point out what’s going wrong?

Cmd: OBJ SAVEPACKAGE PACKAGE="/Game/Maps/Maze01" FILE="../../../../../Unreal Projects/Construct/Saved/Autosaves/Game/Maps/UEDPCMaze01.umap" SILENT=true AUTOSAVING=true KEEPDIRTY=true
LogSavePackage: Save=327.230652ms
LogSavePackage: Moving '../../../../../Unreal Projects/Construct/Saved/UEDPCMaze017ED23D6C4803BD19EBEA599FB8ECA15D.tmp' to '../../../../../Unreal Projects/Construct/Saved/Autosaves/Game/Maps/UEDPCMaze01.umap'
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_4f74_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_32cc_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//LauncherWorker///Thread_4bc0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//LauncherWorker///Thread_341c_0///////STATCAT_Advanced////
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_42f0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_32cc_0///////STATCAT_Advanced////
LogPlayLevel:Display: Running AutomationTool...
LogPlayLevel:Display: Program.Main: Running on WindowsHostPlatform
LogPlayLevel:Display: Program.Main: CWD=M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET
LogPlayLevel:Display: Automation.ParseCommandLine: Parsing command line: BuildCookRun -project=M:/Unreal Projects/Construct/Construct.uproject -noP4 -clientconfig=Development -serverconfig=Development -nocompile -rocket -ue4exe=UE4Editor-Cmd.exe -platform=Android -cook -map=/Temp/Autosaves/Game/Maps/UEDPCMaze01 -stage -deploy -cmdline=/Temp/Autosaves/Game/Maps/UEDPCMaze01 -Messaging -device=Android@CB5A1QFVYZ -addcmdline=-SessionId=D15753B84D1DA489EC4C4F80962DAD7B -SessionOwner=User -SessionName='Play On Device'  -run -NoCompile
LogPlayLevel:Display: Automation.Process: IsBuildMachine=False
LogPlayLevel:Display: Automation.Process: ShouldKillProcesses=True
LogPlayLevel:Display: Automation.Process: Setting up command environment.
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=M:/Unreal Engine 4/4.6
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved/Logs)
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\cmd.1.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\cmd.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_NonUFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\FinalCopy_UFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Manifest_NonUFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Manifest_UFSFiles.txt
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\UAT_Log.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationTool.exe=True
LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LOCAL_ROOT=M:/Unreal Engine 4/4.6
LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_EngineSavedFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandUtils.GetEnvVar: GetEnvironmentVariable uebp_LogFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=M:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via M:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
LogPlayLevel:Display: InternalUtils.SafeDeleteFile: SafeDeleteFile X:\SYSTEMP\HarvestEnvVars.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists X:\SYSTEMP\HarvestEnvVars.bat=True
LogPlayLevel:Display: CommandUtils.Run: Run: X:\SYSTEMP\HarvestEnvVars.bat
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET>call "M:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat"
LogPlayLevel:Display: HarvestEnvVars:
LogPlayLevel:Display: HarvestEnvVars: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET>set  1>"X:\SYSTEMP\HarvestEnvVars.txt"
LogPlayLevel:Display: CommandUtils.Run: Run: Took 1.4420825s to run HarvestEnvVars.bat, ExitCode=0
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\
LogPlayLevel:Display: InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: M:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: Command Environment settings:
LogPlayLevel:Display: CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: EngineSavedFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved
LogPlayLevel:Display: CommandEnvironment.LogSettings: HasCapabilityToCompile=True
LogPlayLevel:Display: CommandEnvironment.LogSettings: LocalRoot=M:/Unreal Engine 4/4.6
LogPlayLevel:Display: CommandEnvironment.LogSettings: LogFolder=M:/Unreal Engine 4/4.6/Engine/Programs/AutomationTool/Saved/Logs
LogPlayLevel:Display: CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: MsDevExe=
LogPlayLevel:Display: CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
LogPlayLevel:Display: CommandEnvironment.LogSettings: TimestampAsString=2014-12-29_20.55.29
LogPlayLevel:Display: CommandEnvironment.LogSettings: UATExe=M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationTool.exe
LogPlayLevel:Display: ProjectUtils.CleanupFolders: Cleaning up project rules folder
LogPlayLevel:Display: Automation.Process: Compiling scripts.
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 5 script DLL(s).
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Looking for platforms in M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
LogPlayLevel:Display: Platform.CreatePlatformsFromAssembly: Creating platform GenericLinuxPlatform from M:\Unreal Engine 4\4.6\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll.
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: Mac
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: PS4
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
LogPlayLevel:Display: Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing AllowSubmit.
LogPlayLevel:Display: CommandUtils.InitP4Support: AllowSubmit=False
LogPlayLevel:Display: CommandUtils.InitP4Support: Initializing P4Enabled.
LogPlayLevel:Display: CommandUtils.InitP4Support: P4Enabled=False
LogPlayLevel:Display: CommandUtils.InitP4Support: P4CLRequired=False
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: BuildCookRun.SetupParams: Setting up ProjectParams for M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Looking for targets for project M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: ProjectUtils.DetectTargetsForProject: Searching for target rule files in M:\Unreal Projects\Construct
LogPlayLevel:Display: ProjectUtils.DetectProjectProperties: Loading ini files for M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: ProjectParams.ValidateAndLog: AdditionalServerMapParams=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Archive=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ArchiveMetaData=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseArchiveDirectory=M:\Unreal Projects\Construct\ArchivedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: BaseStageDirectory=M:\Unreal Projects\Construct\Saved\StagedBuilds
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Build=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Cook=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Clean=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Client=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ClientTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Compressed=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: UseDebugParamForEditorExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookFlavor=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DedicatedServer=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: DirectoriesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CulturesToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Foreign=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsCodeBasedProject=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IsProgramTarget=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: IterativeCooking=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: LogWindow=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Manifests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapToRun=/Temp/Autosaves/Game/Maps/UEDPCMaze01
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NumClients=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoDebugInfo=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoCleanStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoXGE=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: MapsToCook=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Pak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NullRHI=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: FakeClient=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: EditorTest=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTests=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunAutomationTest=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: CrashIndex=0
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProgramTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesFolder=M:\Unreal Engine 4\4.6\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectBinariesPath=M:\Unreal Engine 4\4.6\Engine\Binaries\Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExeFilename=M:\Unreal Engine 4\4.6\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ProjectGameExePath=M:\Unreal Engine 4\4.6\Engine\Binaries\Android\UE4Game
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Distribution=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: OBBinAPK=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prebuilt=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Prereqs=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: NoBootstrapExe=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: RawProjectPath=M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Rocket=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Run=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerCookedTargets=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ServerTargetPlatform=Android
LogPlayLevel:Display: ProjectParams.ValidateAndLog: ShortProjectName=Construct
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignedPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SignPak=
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCook=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipPak=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: SkipStage=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Stage=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSteam=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bUsesSlate=True
LogPlayLevel:Display: ProjectParams.ValidateAndLog: bDebugBuildsActuallyUseDebugCRT=False
LogPlayLevel:Display: ProjectParams.ValidateAndLog: Project Params **************
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Projects\Construct\Construct.uproject=True
LogPlayLevel:Display: Project.Cook: ********** COOK COMMAND STARTED **********
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Engine 4\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogPlayLevel:Display: CommandUtils.RunCommandlet: Running UE4Editor Cook for project M:\Unreal Projects\Construct\Construct.uproject
LogPlayLevel:Display: CommandUtils.RunCommandlet: Commandlet log file is M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt
LogPlayLevel:Display: InternalUtils.SafeFileExists: SafeFileExists M:\Unreal Engine 4\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FLauncherTask///Thread_1a18_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FLauncherTask///Thread_32cc_0///////STATCAT_Advanced////
LogPlayLevel:Display: CommandUtils.Run: Run: M:\Unreal Engine 4\4.6\Engine\Binaries\Win64\UE4Editor-Cmd.exe "M:\Unreal Projects\Construct\Construct.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMaze01  -I18NPreset=  -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog="M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd:
LogPlayLevel:Display: UE4Editor-Cmd: LogInit:Display: Running engine for game: Construct
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Version: 4.6.1-2386410+++depot+UE4-Releases+4.6
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: API Version: 2369412
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled (64-bit): Dec 11 2014 21:31:39
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Compiled with Visual C++: 18.00.21005.01
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Build Configuration: Development
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Branch Name: ++depot+UE4-Releases+4.6
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Command line: "M:\Unreal Projects\Construct\Construct.uproject" -run=Cook -Map=/Temp/Autosaves/Game/Maps/UEDPCMaze01  -I18NPreset=  -TargetPlatform=Android -buildmachine -Unversioned -fileopenlog -abslog="M:\Unreal Engine 4\4.6\Engine\Programs\AutomationTool\Saved\Logs\Cook.txt" -stdout -FORCELOGFLUSH -CrashForUAT -unattended -AllowStdOutLogVerbosity
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Base directory: M:/Unreal Engine 4/4.6/Engine/Binaries/Win64/
LogPlayLevel:Display: UE4Editor-Cmd: LogInit: Rocket: 1
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:798][  0]LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:855][  0]LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:894][  0]LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:904][  0]LogInit: Object subsystem initialized
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:906][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleRule = ShortestSide'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:906][  0]LogConsoleResponse:Warning:   Found in ini file 'M:/Unreal Projects/Construct/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:906][  0]LogConsoleResponse:Warning: Skipping Unknown console variable: 'UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:906][  0]LogConsoleResponse:Warning:   Found in ini file 'M:/Unreal Projects/Construct/Saved/Config/Windows/Engine.ini', in section '[/Script/Engine.RendererSettings]'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:907][  0]LogConsoleManager:Warning: Console variable 'r.MSAA.CompositingSampleCount' wasn't set (Priority ProjectSetting < Scalability)
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:907][  0]LogInit: Selected Device Profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:907][  0]LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][  0]LogInit: Computer: CRYENGINE3
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][  0]LogInit: User: User
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][  0]LogInit: CPU Page size=4096, Cores=4
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][  0]LogInit: High frequency timer resolution =3.418066 MHz
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][  0]LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][  0]LogMemory: Platform Memory Stats for Windows
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][  0]LogMemory: Process Physical Memory: 51.24 MB used, 51.24 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][  0]LogMemory: Process Virtual Memory: 26.87 MB used, 26.87 MB peak
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][  0]LogMemory: Physical Memory: 4671.04 MB used, 16337.29 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.32:913][  0]LogMemory: Virtual Memory: 268.10 MB used, 8388608.00 MB total
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.33:085][  0]LogTextLocalizationManager: The requested culture ('en_GB') has no localization data; parent culture's ('en') localization data will be used.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.39:208][  0]LogTargetPlatformManager:Display: Building Assets For Android
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.39:977][  0]LogDerivedDataCache: Loaded boot cache 0.05s 51MB C:/Users/User/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.39:977][  0]LogDerivedDataCache: FDerivedDataBackendGraph:  Pak pak cache file ../../../../../Unreal Projects/Construct/DerivedDataCache/DDC.ddp not found, will not use a pak cache.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.39:977][  0]LogDerivedDataCache: Unable to find inner node Pak for hierarchical cache Hierarchy.
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.40:681][  0]LogSlate:Warning: Failed to load font data from '../../../Engine/Content/Slate/Fonts/Roboto-Italic.ttf'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:308][  0]SourceControl: Info Source control is disabled
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:401][  0]LogDirectoryWatcher:Warning: Failed to begin reading directory changes for M:/Unreal Projects/Construct/Binaries/Win64. Error: 0
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:765][  0]LogDerivedDataCache: Saved boot cache 0.03s 51MB C:/Users/User/AppData/Local/UnrealEngine/4.6/DerivedDataCache/Boot.ddc.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:773][  0]LogInit: Texture streaming: Disabled
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:792][  0]LogInit: Initializing Editor Engine Completed
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.41:923][  0]LogCookCommandlet:Display: Sandbox cleanup took 0.107 seconds
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.42:405][  0]LogAssetRegistry: ScanPathsSynchronous completed scanning '/Engine/' and 4 other paths to find 1514 assets in 0.4818 seconds
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.42:407][  0]LogCookCommandlet:Display: Done populating registry. It took  0.48s.
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:708][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Actor, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Actor.uasset,
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:710][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorLandscapeResources/DataLayer, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorLandscapeResources/DataLayer.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:710][  0]LogCookCommandlet:Display: Cooking /Engine/EditorLandscapeResources/DataLayer -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorLandscapeResources/DataLayer.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:712][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/Maps/Templates/Thumbnails/Default, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/Maps/Templates/Thumbnails/Default.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:712][  0]LogCookCommandlet:Display: Cooking /Engine/Maps/Templates/Thumbnails/Default -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Maps/Templates/Thumbnails/Default.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:714][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:714][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:716][  0]LogSavePackage: Save=1.412495ms
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:717][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:718][  0]LogCookCommandlet:Display: Cooking /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorMaterials/ParticleSystems/PSysThumbnail_OOD.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:720][  0]LogSavePackage: Save=1.834956ms
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:721][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineDamageTypes/DmgTypeBP_Environmental, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset,
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:724][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMeshes/Sphere, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMeshes/Sphere.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:725][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMeshes/Sphere -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMeshes/Sphere.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:727][  0]LogSavePackage: Save=1.915411ms
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:727][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineFonts/RobotoDistanceField, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineFonts/RobotoDistanceField.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:728][  0]LogCookCommandlet:Display: Cooking /Engine/EngineFonts/RobotoDistanceField -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineFonts/RobotoDistanceField.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:731][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultTextMaterialOpaque, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:732][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultTextMaterialOpaque -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultTextMaterialOpaque.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:735][  0]LogSavePackage: Save=2.991458ms
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:736][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:736][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/PowerToRoughness.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:738][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:740][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Shading/ConvertFromDiffSpec.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:744][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/WorldGridMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/WorldGridMaterial.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:744][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/WorldGridMaterial -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/WorldGridMaterial.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:762][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:763][  0]LogCookCommandlet:Display: Cooking /Engine/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/Functions/Engine_MaterialFunctions01/Opacity/CameraDepthFade.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:765][  0]LogSavePackage: Save=1.801604ms
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:766][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_M, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:767][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_M -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_M.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:770][  0]LogSavePackage: Save=3.033879ms
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:772][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/T_Default_Material_Grid_N, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:774][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/T_Default_Material_Grid_N -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/T_Default_Material_Grid_N.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:777][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDeferredDecalMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:777][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDeferredDecalMaterial -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDeferredDecalMaterial.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:780][  0]LogSavePackage: Save=1.727585ms
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:780][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultDiffuse, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultDiffuse.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:781][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultDiffuse -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultDiffuse.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:784][  0]LogSavePackage: Save=3.070157ms
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:786][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultLightFunctionMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:787][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultLightFunctionMaterial -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultLightFunctionMaterial.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:790][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EngineMaterials/DefaultPostProcessMaterial, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:791][  0]LogCookCommandlet:Display: Cooking /Engine/EngineMaterials/DefaultPostProcessMaterial -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EngineMaterials/DefaultPostProcessMaterial.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:796][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/BreakOutFloat2Components.uasset,
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:800][  0]LogCookCommandlet:Display: Adding package to manifest /Engine/EditorResources/S_Trigger, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Engine/Content/EditorResources/S_Trigger.uasset,
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.47:800][  0]LogCookCommandlet:Display: Cooking /Engine/EditorResources/S_Trigger -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Engine/Content/EditorResources/S_Trigger.uasset
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LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:090][  0]LogCookCommandlet:Display: Adding package to manifest /Game/Blueprints/MyGame, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Blueprints/MyGame.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:091][  0]LogCookCommandlet:Display: Cooking /Game/Blueprints/MyGame -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Blueprints/MyGame.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:098][  0]LogSavePackage: Save=6.726026ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:098][  0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Blueprints/MyGame.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:099][  0]LogCookCommandlet:Display: Adding package to manifest /Game/Archtype/PlayerPawn, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Archtype/PlayerPawn.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:099][  0]LogCookCommandlet:Display: Cooking /Game/Archtype/PlayerPawn -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Archtype/PlayerPawn.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:118][  0]LogSavePackage: Save=18.037100ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:118][  0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Archtype/PlayerPawn.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:119][  0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroTPP_AnimBlueprint, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroTPP_AnimBlueprint.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:120][  0]LogCookCommandlet:Display: Cooking /Game/Character/HeroTPP_AnimBlueprint -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Character/HeroTPP_AnimBlueprint.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:125][  0]LogSavePackage: Save=4.787795ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:125][  0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Character/HeroTPP_AnimBlueprint.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:126][  0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Jump_End, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Animations/Jump_End.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:127][  0]LogCookCommandlet:Display: Cooking /Game/Animations/Jump_End -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Animations/Jump_End.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:128][  0]LogSavePackage: Save=1.258899ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:128][  0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Animations/Jump_End.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:129][  0]LogCookCommandlet:Display: Adding package to manifest /Game/Character/HeroTPP_Skeleton, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/Character/HeroTPP_Skeleton.uasset, /Engine/Maps/Entry
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:130][  0]LogCookCommandlet:Display: Cooking /Game/Character/HeroTPP_Skeleton -> M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Character/HeroTPP_Skeleton.uasset
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:131][  0]LogSavePackage: Save=1.072829ms
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:131][  0]LogSavePackage: Async saving from memory to 'M:/Unreal Projects/Construct/Saved/Cooked/Android/Construct/Content/Character/HeroTPP_Skeleton.uasset'
LogPlayLevel:Display: UE4Editor-Cmd: [2014.12.29-20.55.49:132][  0]LogCookCommandlet:Display: Adding package to manifest /Game/Animations/Jump_Loop, M:/Unreal Projects/Construct/Saved/Cooked/[Platform]/Construct/Content/ (post truncated)

Howdy The_Valeyard,

I am going to close this issue as it is a duplicate of another issue that you have posted here: Xperia Z1 launch fail - Mobile - Unreal Engine Forums

Please use the thread linked regarding any further questions or information.

Thanks and have a great day!