I need help flipping a level upside down

I am trying to create a gravity flip to where the players character is (in sidescrolling template enviroment) is standing on the ceiling. Since I cannot touch gravity without coding, I would have to rotate the the whole level, which can still work with how I want the mechanic to function. Is there a simple way to do this instead of making every thing in the game dynamic? I would like to avoid using code if possible because I do not know how to use c++. If anyone knows how to flip the level or can provide coding to create a gravity var that can be adjusted with blueprints that would be great. I’m even open to trying to use a physics volume and have custom gravity and just rotate the volume 180 degrees, but I haven’t been able to get that to work either. please help. I am open to trying anything. thanks

Tell me if I’m wrong but doesn’t negative gravity solve this for you?

yes. negative gravity would be perfect but I don’t know how to change it back and forth with a key press. I do not believe it is possible with blueprints yet.

Ah right. That’s a world property and isn’t that easy. Sorry for that.

I just saw a post where they did this via “add force” and just over wrote gravity with it. Maybe this works for you?

Thanks for the input. I decided to move away from this mechanic because it proves to be more troublesome that it’s worth. I was able to get the character to flip and go to the ceiling only not have a walkable ceiling. Thanks for the input.

How did you get the character to flip?