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First person mesh clipping problem?

My first person mesh is clipping as if it's too close to the camera. This is happening with a FOV of 90 and persists until the FOV is about 70. Why is this happening?

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asked Dec 30 '14 at 03:23 AM in Rendering

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Giovannini
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You can try adjusting the near and far camera clipping planes. These can be set inside the level blueprint for testing.

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answered Dec 30 '14 at 04:09 AM

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TylerWaltersOculus
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avatar image Giovannini Dec 30 '14 at 05:05 AM

Thanks, that worked. I simply set the near clip in Config/DefaultEngine.ini to 3 (which happens to be the same used in the Shooter Game sample).

avatar image Onisanya Jan 02 '16 at 06:04 PM

I can't find that option on 4.10. And the "Set orto near clipping plane = -100" doesn't make nothing. Other ways?

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