First person mesh clipping problem?
My first person mesh is clipping as if it's too close to the camera. This is happening with a FOV of 90 and persists until the FOV is about 70. Why is this happening?
asked Dec 30 '14 at 03:23 AM in Rendering
You can try adjusting the near and far camera clipping planes. These can be set inside the level blueprint for testing.
answered Dec 30 '14 at 04:09 AM
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