I am trying to implement a simple bullet hole decal. How can I make the texture’s background transparent for the material?
Are you sure you save out your texture correctly to contain an alpha channel? Is the material set as a masked material?
I am trying to implement a simple bullet hole decal. How can I make the texture’s background transparent for the material?
Are you sure you save out your texture correctly to contain an alpha channel? Is the material set as a masked material?