Incorrect importing of a fbx file from Cinema 4D - Viewport controls like Cinema 4D - Extention of the start templates

Dear Sir or Madam,

could you improve or implement the following features please?

  • Unreal Engine 4 could not import a FBX file created by Cinema 4D R15 correctly. There is no correct material and it is impossible to import shaders used by the original object. Could you make it possible to import meshes from other file formats? The UDK has problems to import meshes which are larger than 65545 vertices.
  • Could you integrate the option ‘Use Cinema 4D controls on viewport’ please? A changeover is not handy and I prefer the Cinema 4D controls.
  • I suppose an extention of the start templates would be very useful. I need a template in which the user can select an object, can zoom and can rotate around the object by a certain axis. There should be only a camera, no third person player.

Thank you very much.

Best wishes