Where to look for Camera Movement in Strategy Game example

I was looking at Strategy Game example in 4.6.1. I opened TowerDefenseMap blueprint I did not find any logic implemented for camera paning and zoming. Where should I look for studying the game.

Thanks

I haven’t opened that project in a while, so I might be wrong here.

But I think it would be inside a BP derived from either Player Controller or Pawn.

@mindfane I found it that the camera movements are handled somewhere in the class/blueprint what ever “Game Mode” is configured in the world settings. I might need to deep dive into “StrategyGameMode” and “StrategyGameModePawn” classes as there is no blueprint available in the project

What I have found is the camera/character controlls are implmeneted in Pawn Class or its subclasses. To check which Pawn class is assigned we need to look at Game Mode of World Settings and name of the class which is defined/assigend in the Default Pawn Class. Pawn class might change during game play, they could be different when the game is launched and can be different in levels but

The c++ code can be found here

…[ProjectRoot]\Source\StrategyGame\Classes\Pawns\StrategySpectatorPawn.cpp