Kris
(Kris)
March 22, 2014, 2:19pm
1
G’day,
Compiling via command line still works.
The command:
.\Engine\Binaries\DotNET\UnrealBuildTool.exe %PROJECT_NAME%Editor Win64 Development "%PROJECT_DIR%\%PROJECT_FILE%" -rocket
Generates:
\Documents\Unreal Projects\MyProject\Binaries\Win64\UE4Editor-MyProject.dll
I can use this in the editor and I can run a standalone from the editor,
but I can’t run a standalone from the command line.
This is the command line I used to use:
UE4Editor.exe "%PROJECT_DIR%\%PROJECT_FILE%" "%TEST_MAP%" -debug -game -log
I tried running MyProject.exe instead, but it wants cooked content.
Haven’t been able to figure out the correct command line to use.
If anyone has managed to get a project to run with uncooked content via a command line, please post here.
Thank you.
Kris
Kris
(Kris)
March 28, 2014, 3:43pm
2
Rama posted the solution to this on the forums, of sorts.
The problem I had was not doing the full path for UE4.
Instead of:
UE4Editor.exe
I needed to use:
C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\\UE4Editor.exe
The final command line looks like this:
start "" "C:\Program Files\Unreal Engine\4.0\Engine\Binaries\Win64\\UE4Editor.exe" "%PROJECT_DIR%\%PROJECT_FILE%" -game -ResX=1280 -ResY=720 -WinX=320 -WinY=180 -log
Rama
(Rama)
March 28, 2014, 9:03pm
3
#Full Project Path
include your entire project path, and it will work
that’s what I do
"E:\VictoryUE4\UnrealEngine-4.0.1-release\Engine\Binaries\Win64\UE4Editor.exe" "C:\Users\Rama\Documents\Unreal Projects\VictoryGame\VictoryGame.uproject" -game -ResX=1280 -ResY=960 -WinX=0 -WinY=0 -NoVSync -log -SaveToUserDir
Kris
(Kris)
March 28, 2014, 9:46pm
4
I hate you so much right now
Oh, and the %PROJECT_DIR%%PROJECT_FILE% gets filled in as “C:\Users\Rama\Documents\Unreal Projects\VictoryGame\VictoryGame.uproject” or what ever the case maybe.