Shooter weapon inventory array setup
I'm looking to make a simple inventory system for my FPS that I'm working on, so at the start of the match, a player chooses a primary weapon, and the secondary is always a handgun, it can't be modified. However, I also want to have the option for the player to pick up special weapons in the game, such as a flamethrower, or launcher, which would mean that they would need another slot. From looking at the ShooterGame example it looks like creating an array BP would be the best option, but I have two questions-
I've decided to go for a simple flip flop approach (Primary/Secondary), and then spawning special weapons with another key, so all good!
answered Jan 06 '15 at 09:17 PM
Can you tell me how you did it? I'm a bit of a newbie but your system sounds great, what exactly is the blueprint required? Thanks!
answered Aug 29 '15 at 08:26 AM
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