Android package bug after following documentation
Here is the link to the log file:
So I have 4.6 source compiled with a c++ project configured. I went through all of the documentation and instructions to get the Android related files on my box by installing the file: tadp-2.0r8-windows.exe express installation. I verified my device is set to developer mode and was able to see it in the device list.
I then tried to package my project for (development) but I continue to get stuck where it cannot find libraries. I'm not sure if it is because it is looking for them in the wrong place or the libraries do not exist. I tried doing a file search for lcxa_demangle, licudata and licuuc but found nothing. I'm assuming these should be libraries installed as part of the Android package but am not 100% sure. Is there something I missed when compiling my game solution and/or project settings?
Any help would be greatly appreciated. I went through various other threads and made sure I only the default Android SDK's installed as there were issues with newer versions I've read.
The only other thing I can think of are my folder structures.
Unreal Engine is in D:\UE4\UnrealEngine\Engine Game is in D:\UE4\UnrealEngine\ciicharm Android SDK is in C:\NVPACK
Also made sure my environment various were set correctly and seemed to be.
Much appreciated, -jeff
asked Dec 31 '14 at 02:08 AM in Packaging & Deployment
So this seemed to go away after I ran the setup.bat file again. It probably picked up more files after i installed NVPACK... duh.. =) I guess it should be made apparent that you will want to install the NVPACK before the engine source.
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