[4.6.1] Anim Montage can't play animation backwards

I have a montage that aims to go from one animation to another (1. Wall Climbing → Crouch, 2. Crouch → Standing)
but all I have is Standing->Crouch.

I made a duplicate of the animation sequence Standing->Crouch and set the play rate to -1.
When I try to use it in anim montage, the segment refuses to play.

Hi Grogger,

If I understand what you are trying to achieve correctly, you could create a duplicate forward montage and play the montage itself backwards as set here:

Hi , thanks for responding.

That isn’t quite what I am trying to achieve, I’m looking to have a montage with two animations (ANIM 1: Wall Climb to Crouch, and ANIM 2: Crouch to Stand)

My Crouch to stand animation is actually just Stand to Crouch backward (so I need that one segment to play backward). This is what happens:

Before:

After

What happens in the ‘After’ image is that I set the playback rate of the second segment to -1, and the second animation disappeared from the timeline, and the montage is now broken in an A Pose.

Hi grogger,

I tried to reproduce your issue with a punching montage with the default character. I duplicate the punch montage and in the copy I choose -1.0 in the Animation: Rate Scale under the AnimAsset Details tab. -Nothing breaks.

So in comparison to your asset, when you make a duplicate of the “Stand to Crouch” animation, does this automatically “break” the montage so that the other animation “disappears.”

Also, as a work around, could you make a brand new montage with the crouch animation first and stand second?

Hi ,

Playing the montage with any Rate Scale works as expected (even negative rate scales).

The problem does present itself when either an Animation Sequence or Animation Segment has a Rate Scale of less than 0 within a Montage.

Edit: I will likely attempt to work around the issue by using multiple montages instead of one, one of them having a negative rate scale.

Hi Grogger,

Thanks for clarifying, and while your initial plan was a creative solution, it is simply not going to work with the way the developers are designing the animation workflow.

On the other hand, your final solution is right in line with the way they’ve designed it so you are able to take advantage of the ability to use multiple montages. If you are interested in why they are setting it up like this, Lina Halper goes into depth about it in this twitch stream: Twitch

-But the short answer is your solution should work. Let me know if you have any problems with that work flow.

Thanks so much for your time , I’ll give that a try and also thank you for the link :slight_smile: