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Importing animated FBX without a Skeleton?

Is it required for me to add a Skeleton to every single animated object I bring into UE4? What I'm trying to do right now is import a simple Diamond animation I made in Maya 2015. The diamond spins slowly and floats up and down. This animation has been keyed onto the mesh itself.

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I've exported it as an FBX 2013, with animations turned on, and the option to bake the animations turned on, but when I go to import, I end up with just the mesh without animations. I keep seeing things about 'import rigid body' fixing my problem, but there doesn't seem to be any option for it.

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Or if I try and import it as a Skeletal mesh...

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Am I missing something obvious? I have tried importing the mesh with a single root joint, but I had importing problems with that method also.

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asked Dec 31 '14 at 05:54 AM in Using UE4

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Currently vertex animation is not supported. It's on our Trello UE4 Roadmap to be added eventually, but currently it's backlogged. https://trello.com/c/vJq0U45d/67-vertex-animation

Currently if you need animation you'll need at least a single bone skinned to the mesh or you can use Morph Targets and import as a rigid body mesh.

The error you're seeing looks like the issue that was with 4.5 that messed up importing Morph Targets by suggesting to use a setting that was not in the import options. This was resolved with 4.6's release.

Thank you!


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answered Dec 31 '14 at 02:35 PM

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Tim Hobson ♦♦ STAFF
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