Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Procedural Terrain in C++ code

Our world server currently generates terrain and delivers a height map to the clients.

How do we then set the terrain heihgmap on the client from C++ ?

We have a prototype in Unity that is a custom shader and we hand it a Texture2D witht he height values. Then we have a seperate terrain object for collision and turn of the redering of the Unity terrain on the camera. It works very well.

Do we have to take the same approach in Unreal 4?

Product Version: Not Selected
more ▼

asked Dec 31 '14 at 10:10 AM in C++ Programming

avatar image

SND R Keene
963 31 118 112

avatar image MasterOfDreams Feb 18 '15 at 09:16 AM

so interested in it

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question