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Foliage Lag

Hi, I have a massive terrain and i need to make it like a jungle, when placing that many trees, plants, ect it lags allot. is there nay way to optimize it or stop the lagging other then putting less meshes.

Pc Specs: I7 5830k 2x gtx970 16gb ddr4 ram

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asked Dec 31 '14 at 12:52 PM in Rendering

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yuness27
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Hi Yuness,

You'll want to make sure that your using LODs for your trees and that you're also using Culling to keep performance up. This is extremely helpful for larger scenes and is common in all exploratory worlds that use dense foliage.

Thank you!

Tim

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answered Dec 31 '14 at 02:07 PM

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Tim Hobson ♦♦ STAFF
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avatar image yuness27 Dec 31 '14 at 02:28 PM

Tanks for your help this really helped me.

avatar image yuness27 Dec 31 '14 at 06:57 PM

Hi Tom, is there any way to decrease the number of vertices if yes could you please tell me how?

avatar image SethPDA Dec 31 '14 at 07:01 PM

The only way to reduce the number of vertices is to export back into your 3d modelling software and to it manually. But, it should be enough by making multiple LODs for the foliage and hide it by making a Depth of field post process, so it won't be as easy to spot the model pop-in thing. Hope this helped.

avatar image TheSubZer0 Apr 20 '19 at 06:01 PM

How do i make it?

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