Why foliage doesnt receive static shadows if i disable cast static shadow?
I want my foliage (grass) to cast dynamic shadow because its has a wind effect, but if i set it to cast static shadow lightmass takes ages to build light so i disable cast static shadow on my grass but it doesnt receive static shadow. How can i make my grass cast only dynamic shadows and receive both?
Like you mentioned, in order to get static shadows to appear on your grass, you will need to have the 'Cast Static Shadow' enabled in the foliage mode. It cannot take in the information it needs to compute for the meshes casting shadows on top unless it is also casting a static shadow.
Here is a bit more in depth explanation of how Stationary Lights function within the Engine, and how to implement the light so it works as desired.
Stationary Light Shadowing
I pulled this from the 'Shadow Casting' documentation found on the link below. Give it a read as well to see if you understand how shadows are cast with certain light types.
If you are still confused or need help let us know and we can try a couple more things.
answered Jan 27 '15 at 05:23 PM
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