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UMG - Character/Item Preview in Menu?


here is the feature i want to achieve:

  • when you open the menu (in my case an inventory) i have several widget showing up there (infobox, equipmenu, Inventory List ...) now inside this menu i want to show the current character mesh from the front to see how the current equipped items looks on my character. But i cant figure out how to do this.

I thought about two ways:

  1. A Widget which will be like a second Viewport /CameraComponent which will always face to the character)

  2. Spawn a "Mini-Me (Character Mesh)" in the desired space of my menu, i think this will cause me the problem that the menu will overlay my Mini-Me.

I dont know if that are good ways to do that but i cant find any other solution.

By the way the same would be good with a selected item from the itemlist, to see a 3D Version of it in one of the menus panel.

i googled and found the attached picture of the feature im describing.

Any recommendations would safe my days in trying and failing :)alt text

best regards Wallhalla

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asked Dec 31 '14 at 05:14 PM in Blueprint Scripting

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