Unreal engine 4.6.1 visual studio warning

When i compile my code in visual studio i get this warning and i don’t know how to fix it?

Hi 2147,

This warning is just to let you know that TSubobjectPtr is being phased out, and to use a regular pointer instead. What this means, for example, is that instead of using

UPROPERTY()
TSubobjectPtr<USphereComponent> TheSphere;

you would now use

UPROPERTY()
USphereComponent* TheSphere;

Oh, Thanks.