Morph target blend briefly resets after call to SetMaterial
I've discovered a bug in morph targets resetting briefly when setting materials on the same mesh.
Steps to reproduce:
Expected result: Only the material changes. The morph target stays the same.
Actual Result: Mesh visibly returns to its original shape briefly (almost instantaneously) before returning to the morphed state.
asked Dec 31 '14 at 11:54 PM in Bug Reports
I've created a sample in 4.7.2 so if it was a bug before, it has been corrected. You can flip flop between materials and morph targets with the following set up (Be sure your materials have the "Use with Blendspace" check box filled.)
answered Mar 05 '15 at 09:03 PM
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