[REQUEST] Loops with breaks
I have a suggestion for the blueprint for loop with break and for each loop with break to alter their output to contain a third execution node called "Break Exit" or something along those lines. It would fire if a loop is broken using the break input and the normal "Completed" exec would not fire. I've put together an example of what I am explaining: As you can see from this example, it's possible to implement your own implementation into a project as needed but it would be a nice feature to have standard for those who don't want to mess around with the default loop macros.
asked Jan 01 '15 at 12:03 AM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here