[REQUEST] Loops with breaks

I have a suggestion for the blueprint for loop with break and for each loop with break to alter their output to contain a third execution node called “Break Exit” or something along those lines. It would fire if a loop is broken using the break input and the normal “Completed” exec would not fire. I’ve put together an example of what I am explaining:

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As you can see from this example, it’s possible to implement your own implementation into a project as needed but it would be a nice feature to have standard for those who don’t want to mess around with the default loop macros.