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Cooking / Packaging Erros (Windows 64bit)

Hello trying to package my project I am having trubble with some errors. It mostly refers to the same widget i have tryed re-crating it, Refreshing Nodes but searching on the erros i get there is nothing much to find.

Error: MainFrameActions: Packaging (Windows (64-bit)): UE4Editor-Cmd: [2015.01.01-02.10.36:385][ 0]LogBlueprint:Error: Broken Node: K2Node_MacroInstance /Game/Blueprints/HUDandUIWidgets/Inventory/Widgets/InventoryWidget.InventoryWidget:EventGraph.K2Node_MacroInstance_59 keeps removed/invalid pin: EdGraphPin /

Do anyone have any tips, links to some explination on the erros or something else it be much aprichiated.

Thanks in advance

WCode

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asked Jan 01 '15 at 02:24 AM in Packaging & Deployment

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I added my Blueprint Folder to the "Aditional Asset Directory to Cook". And changed the name of a StaticComponent apperantly it was a second component with the same name.

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answered Jan 01 '15 at 06:01 AM

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