Double-sided normals on foliage from blender

I have a bit of a problem with adding grass and flowers and such to my level. I use a simple plane (from blender) with a grass texture on it and I use masking to get it translucent on the transparent parts. This works just fine except for the fact that it (the plane) can only be seen from one side since UE hides the other side of normals. So my question is how can I make the plane visible from all the angles (and get the textures correct) or do I need to make my 2D-plane into a 3D-box or something or is there some other workaround? Ive been struggling with this for a while now so thanks for any help!

There should be a Two Sided option in the Details panel when clicking the main node in the material

Thank you so much! I really didn’t think it was something that simple…:stuck_out_tongue: