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blueprint static mesh placement following a surface

Could someone please link me or show me how to make a blueprint that places static meshs a long a surface like a landscape with the option how many static meshes spawn and how big of an area they spawn in please!!

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asked Jan 01 '15 at 04:39 AM in Using UE4

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mojachiee
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Hi mojachiee,

If you follow this Unreal Engine 4 tutorial, and then make this addition to the ForLoop Body which spawns the Object.

https://www.youtube.com/watch?v=4W8xEXMiClU

The Line Trace is 255 units of the Actor Up Vector Inverse added to the Actor's location, resulting in a Trace starting from the Actor ending 255 units below the Actor. Hit result returns normal hit which I pull the rotation from and set it to the Actor. Offsetting rotation may be necessary.

alt text

Hope this helps!

Peter L. Newton

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answered Jan 01 '15 at 06:24 AM

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PeterLNewton
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avatar image mojachiee Jan 01 '15 at 06:36 AM

Thanks so much ill give it a go hopefully it works out!

avatar image PeterLNewton Jan 01 '15 at 06:51 AM

Awesome, let me know if there is any hiccups.

avatar image mojachiee Jan 01 '15 at 07:01 AM

what are they two nodes in the far left hand corner?

avatar image PeterLNewton Jan 01 '15 at 08:30 AM

They're the nodes from the tutorial generating random numbers. Its the same as the tutorial, nothing different.

avatar image PeterLNewton Jan 14 '15 at 09:09 AM

Where you able to make this?

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