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blueprint static mesh placement following a surface

Could someone please link me or show me how to make a blueprint that places static meshs a long a surface like a landscape with the option how many static meshes spawn and how big of an area they spawn in please!!

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asked Jan 01 '15 at 04:39 AM in Using UE4

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Hi mojachiee,

If you follow this Unreal Engine 4 tutorial, and then make this addition to the ForLoop Body which spawns the Object.


The Line Trace is 255 units of the Actor Up Vector Inverse added to the Actor's location, resulting in a Trace starting from the Actor ending 255 units below the Actor. Hit result returns normal hit which I pull the rotation from and set it to the Actor. Offsetting rotation may be necessary.

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Hope this helps!

Peter L. Newton

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answered Jan 01 '15 at 06:24 AM

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avatar image mojachiee Jan 01 '15 at 06:36 AM

Thanks so much ill give it a go hopefully it works out!

avatar image PeterLNewton Jan 01 '15 at 06:51 AM

Awesome, let me know if there is any hiccups.

avatar image mojachiee Jan 01 '15 at 07:01 AM

what are they two nodes in the far left hand corner?

avatar image PeterLNewton Jan 01 '15 at 08:30 AM

They're the nodes from the tutorial generating random numbers. Its the same as the tutorial, nothing different.

avatar image PeterLNewton Jan 14 '15 at 09:09 AM

Where you able to make this?

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