blueprint static mesh placement following a surface
Could someone please link me or show me how to make a blueprint that places static meshs a long a surface like a landscape with the option how many static meshes spawn and how big of an area they spawn in please!!
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Hi mojachiee, If you follow this Unreal Engine 4 tutorial, and then make this addition to the ForLoop Body which spawns the Object. https://www.youtube.com/watch?v=4W8xEXMiClU The Line Trace is 255 units of the Actor Up Vector Inverse added to the Actor's location, resulting in a Trace starting from the Actor ending 255 units below the Actor. Hit result returns normal hit which I pull the rotation from and set it to the Actor. Offsetting rotation may be necessary. Hope this helps! Peter L. Newton
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