The dependence of parts of the distance camera
Hello everyone! Now I was faced with a problem. I'm working on a landscape for my game, and made a small participation of the territory covered with cracks. So, these cracks become visible only in extreme close camera. Please tell me how to get rid of this effect? Luminescence and cracks should be visible at any distance (Well, or at least about).
asked Jan 01 '15 at 04:12 PM in Rendering
Use the pixel depth node:
answered Jan 11 '15 at 10:36 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here