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Blender Skeleton Mesh Scale proble

So when i import from Blender to UE4 i get a Scaling problem with the Mesh. The Shelton it self is correctly scaled but the Model it self is tiny and the rotation is wrong.

can anyone help?

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asked Mar 22 '14 at 03:38 PM in Using UE4

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PixxiePane
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avatar image PixxiePane Mar 22 '14 at 04:16 PM

Using the Scale in Blenders .FBX causes either the Mesh or the Skeleton to scale, not both

avatar image PixxiePane Mar 22 '14 at 04:40 PM

Converting the fbx file doesn't work either

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Working now, Reimports where causing issues with the Skeleton when the Mesh was scaled correctly. Just deleted the Content from the list then reimported

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answered Mar 22 '14 at 05:50 PM

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PixxiePane
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