"found multiple roots" even thought I have only 1
I'm new to UE4 and maya. I'm trying to import an animation made with maya13 to UE4 but it keeps bashing about having multiple root bones. If I'm not mistaken I have only 1 root bone as seen from the outliner http://prntscr.com/5ndcl0
This is how my animation looks like in maya: http://prntscr.com/5ndbu0 However, when I remove the other arm and a leg, it imports just fine: http://prntscr.com/5ndbn0 Removing just the leg didn't do the thing. What am I doing wrong?
asked Jan 01 '15 at 09:44 PM in Using UE4
You'll get the multiple roots warning if even one bone in your hierarchy shares the same name as another. Maya likes creating lots of hidden nodes throughout. Expand your whole hierarchy and ensure that every single bone and node has a completely unique name.
Then make sure whatever you did pick as the root truly is the root of the skeleton. Grab it and move it. If everything goes with it, you're supposed to be ok.
answered May 21 '16 at 11:48 PM
Just a quick and dirty fix :D check all your character's bones and put them under the same root by parent them all to the root bone, that's helped me fix it :D
answered Sep 22 '16 at 07:35 AM
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