RunUAT.bat errors AutomationTool was unable to run successfully?

Getting this error everytime i try to deploy to ios device with 4.6. Is ios deployment on windows broken in 4.6?

Howdy NeoScrawl,

Thank you for reporting this issue. I am going to need a bit more information from you before i begin looking into this issue. Would you be able to attach your DXdiag to this post and you build log files as well? This would give me the best chance to see what may be occurring.

Also, Have you been able to package a project before upgrading to this version of the engine?

Any additional information would be greatly appreciated.

Thanks and have a great day!

Hi Sean.
Log files contains too much info. Profiles, developer serial numbers, etc. Don’t feel comfortable posting that openly on the web. Is there a more secure way?
Yes i have been able to package before 4.6. This time it seems to fail everytime deploying to device. Even with a blank project. Are you able to package and deploy a blank project to an iPhone6 device in v.4.6?

Hey NeoScrawl,

You should be able to send me your DXdiag using the Forums. Here is a link to my profile where you can send me a private message: https://forums.unrealengine.com/member.php?4890-Sean-Gribbin

You may have to paste them in, or Use a site to share them because you are currently unavailable to use attachments via the forums.

Thanks and have a great day!

Hey NeoScrawl,

I have just tested out a blank project to see if I could package and deploy to an iPhone 6 and I ran into no errors. Would you be using a Source or Binary version of UE4 when you are seeing this error? Is this project a Blueprint project or a C++ project?

Any additional information would be greatly appreciated.

Thanks!

Hi NeoScrawl,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.