Unreal Engine 4 keeps crashing (Mac)
I recently got an educational version of UE4 and was excited to try it and I have. I've been doing some tutorials, however I've been running into multiple problems with UE4 crashing.
This often happens when I try to browse for a new project file upon launching UE4. Immediately when I begin looking for files, it freezes, a crash reporter comes up and then it subsequently crashes. I was able to solve this by opening a project while another project is already open, but still this is a decent problem.
However, my biggest issue right now is that when, UE4 (Version 4.4.3) crashes as soon as I try to put certain models into a level. I've tried other models and some of them won't crash it but others will. I don't know why though, UE4 was supposedly built to handle these sorts of things and my computer should be up to snuff. UE4 does also take an unreasonable amount of resources to run though. Does it have a 64 bit setting or something that will make it less tempermental or let me allocate more RAM to it?
My computer is a 2014 Retina Macbook Pro running OSX Maverick (Version 10.9.5). It has a 2.8GHz Intel Core i7, 16 GBs of RAM, and a NVIDIA GeForce GT 750M 2048 MB graphics card. It should be able to handle it, right? Are there any bugs common in the Mac version? Any tips for better optimization?
Sorry if this sounds basic. I'm very new to Unreal Engine 4 and have been previously been using Unity.
We haven't heard back from you in a while, so I'm marking this post resolved for tracking purposes. If you're still experiencing frequent crashes, please try updating to Yosemite 10.10.1 and UE4 version 4.6.1. If that does not help, please zip and attach the crash logs for your project. Thanks!
answered Jan 14 '15 at 09:05 PM
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