How do I overwrite replication behavior?
This is a follow up question from https://forums.unrealengine.com/showthread.php?55519-SimpleMoveToLocation-doesn-t-update-the-rotation-in-the-local-client
Short story, I am trying to make the TopDown template mutliplayer ready but the animation and rotation state are not replicated to the owner.
I believe it is because of this
Is it possible to overwrite those settings?
But it results in a crash.
asked Jan 02 '15 at 12:13 PM in C++ Programming
Use DOREPLIFETIME_CHANGE_CONDITION in your derived character instead, like so:
answered Sep 29 '17 at 04:52 PM
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