Hi,
I have a Character class with some ActorComponent attach to it, in my component I wana get the player character, or make an create widget.
any idea
Hi,
I have a Character class with some ActorComponent attach to it, in my component I wana get the player character, or make an create widget.
any idea
Hi,
to get the owner of a component as a character you only need to cast it like this :
ACharacter* ownerCharacter = Cast<ACharacter>(GetOwner());
to get the player Character it’s work fine, but my explanation isn’t not great
my component will be able to manage the UI of the game, UI made using UMG, so I need to be able to use CreateWidget
function, can I delegate this management outside my character ? and how ?
I’m sorry i misunderstood your question
It seems that using UMG in C++ is not recommended by Epic.
I don’t know if you can easily create UMG widgets from C++, but you can easily access your character’s UPROPERTY and UFUNCTION from inside the UMG callbacks