I’m using the “mouse X” event node and its value to drive the camera rotation. It all works fine when testing in the editor but when I do it with standalone game it doesn’t work most of the time. Like you can rotate for a tiny bit, then not and then a bit later it moves a bit again.
Using 4.6.1
Hi ,
Does this occur in a new project as well? For instance, if you open a new First Person Blueprint project, build it then run in standalone game, do you get the same results?
Hi ,
We have not heard from you in quite some time. I am marking this thread as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information. Thank you.