Hello, so I’m modelling a fence for my game
One of the problems I’ve encountered is the actual “fence” part also known as the mesh or wiring.
I could easily model this using blender, but that would take up a lot of data, since it will repeat for quite a while, and I’m sure there is a more efficient way to may the wiring of the fence.
Here is a quick picture for reference:
Hi ShrewGlue,
There’s no need to model all the pieces in the center mesh wire unless you want to do so and bake to a normal map for texture.
Games typically employee normal maps and masks here to get the best result for things like this. The mesh wire part would be a single plane with a wire, mask, and normal texture.
I found one via google on this site for this test: http://www.maxforums.org/threads/chain_link_fence/0001.aspx
Here is the results:
Here is the material setup (Note that I did not use the specular):
Use the texture coordinate node to tile the texture across your UVd mesh. For mine (a 100cm by 200cm plane) I used a 10 x 10 for the UV tiling.
This should get you started with this. If you have any questions feel free to let me know.
Tim