Locked camera to head bone, static body. Oculus Rift DK2

Hi guys, I’m new to blueprints and I’m in need of some assistance.

I have a rigged character that as of right now rotates with the camera, whereas I’d only want the head to rotate using an animation that we’ve already set up. Basically, I want the camera to be locked to a head bone and the body to remain static.

The character will be used in a matinee, where the body will be sitting down, but there will still be real time shadows, so it’s important to get the head to move with the camera, which moves with the Oculus Rift DK2. There will be no mouse or keyboard input.