Shared Content on Mac OS has wrong permissions

UE4 now installs engine content at /Users/Shared/UnrealEngine, which is great, since it means that multiple users on same machine can share same engines rather than having to each download a full copy. However, user who first installs it is only one who is currently given read/write access to that folder. When another user tries to use UE4, it hangs with text “Resuming”,

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If you manually change permissions of that folder to give everyone read/write, then it doesn’t hang, though it does re-download engine.

Hi ,

This is a known issue with Launcher that is reported in our bug database (OPP-1601). For now, root admin user will need to download any engine updates or content from Launcher. You should still be able to use engine on other accounts, however. If you navigate to installed version of engine and go to Engine > Binaries > Mac, you can run UE4Editor.app to open that version of editor. Hope that helps!

It’s been THREE years since previous commen! Better part of TWO decades that Apple Mac OS X has been using a multi-user environment with relevant permissions. AND, like many game producers, assumption is home machines are running with a single user, and with administrative privileges. Come on!! Mature up with your development!! Or, are simply going to blame operating systems for difficulties with handling stricter permissions.

Please don’t simply refer answer to a bug that is three years old, not resolved and nothing on horizon.

This is also case with Fortnite, expect there is no UE4Editor.app at location mentioned. launcher offers to install application, then complains folder isn’t empty. With games like Fortnite being marketed at kids, please consider that plenty of those kids will be using their parents Macs with non-admin accounts.