Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Create Hair in UE4

Hello ! Yes my question looks quite similar than this one: https://answers.unrealengine.com/questions/72908/best-way-to-do-hair.html and other question about it... But let me explain... I would like to have this type of hairs:

alt text

So I don't want polygon with transparent texture like in most game, I want something look like multiple bezier curve. What I want is really close to the render of this plug-in : https://forums.unrealengine.com/showthread.php?6855-Hair-Rendering-Simulation-test but it seems not released yet... I am both 3D artist and programmer but the thing is for my 3D models I use blender and even if I really love this software using blender put some limitation in term of exporting thing... and like vector field I think I can just forget about exporting my hairs.

So my questions are: Can I do the hairs directly inside UEeditor (maybe particles, like in blender?) ?

->if yes a link to the documentation with a clue to know which path I should search

->if no which pipeline should I use and with which blender plug-in or specialized software

I saw 2 things name "APEX" and "TRESSFX" but I'm not sure I understand what they are. Are they library ? algorithm ? a software to do what I want ? a very specific file type ?

To be honest I'm posting because I see this should be possible UE4, I know how it work in blender it's very blurry form me how artist can pass their creation to unreal... So it strange to say but when answering this please act like I'm really dumb because I think I just miss something obvious. I'm really sorry if a similar question was already answered. If it was I did not understand the answer. Thank you !

[edit]: TressFx is a library written by AMD to render hair and fur in an efficient way with physics (the last tomb raider use it well and the next deus ex will use it) and it seems this plugin https://forums.unrealengine.com/showthread.php?6855-Hair-Rendering-Simulation-test seems to implement this technique but it's not released yet (and will ever be ?) so still no Idea how to do it...

Product Version: Not Selected
screen.png (150.8 kB)
more ▼

asked Jan 02 '15 at 09:16 PM in Using UE4

avatar image

16 2 9 15

avatar image Kiyam Feb 25 '15 at 02:52 PM

would love to see this too :) It would be amazing"

avatar image dinodanthetrainman Apr 21 '15 at 03:41 PM

I have a similar problem I would like to do feathers like you can in blender. I wonder if it would be too much geometry to use look at my hare for Daz.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question