Secondary occlusion of Dyn GI blasts lighting

hi, as soon as i check secondary occlusion of the LPV and use a value higher than 0.001, the dynamic lighting solution will blow out.

i have high powered lights with inverse squared falloff near rough surfaces. should i avoid this?
as soon as i turn off secondary occlusion everything goes fine.

Hey [PB]Aphexx -

Can you let me know what version of the editor that you are experiencing this issue on?

Thank You

Eric Ketchum

Hi Eric, it is 4.6.0

Hi -

So far I am not having any luck with recreating your issue, If you can I have attached a sample project with my setup, can you adjust the values to try to match your project and re-upload here (remember you only need to zip the Uproject file and the Content and Config folders this will help keep the zipped project file size small)

Thank You

Eric Ketchum

link text

Hey [PB]Aphexx -

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes only. If you respond with the information requested above or any new information, we will be happy to continue to assist you.

Thank you.

Eric Ketchum

hi eric, sry for late reply.
i am unfortunately not able to reproduce in your level.
i fixed it in my level by deleting the high powered lights and building another lighting situation, though.
when i encounter this problem again, i will let you know and will also deliver a project!
anyway, thanks for your help!