Turning off static shadow receiving for foliage
I don't want lightmass to calculate lightmaps for some foliage - mainly grass and small plants. I saw this hint in the engine:
So I set the "Light Map Resolution" to 0. However Unreal Engine does not agree with my plans. After I click "Enter" to set the value, the engine doesn't respond for a short while and then promptly sets the Light Map Resolution back to 4.
I tried setting the lightmap resolution in the static mesh editor, but it has the same symptoms - can't set it below 4.
So there's the question: How do I disable lightmap baking for some actors or some types of foliage?
The default value is 4 even though the text bubble would indicate otherwise. The light map resolution override shouldn't matter though since you've disabled the "cast static shadow" which will not use the overridden light map resolution.
If you're building lighting and still seeing an issue let me know and I'll look into it for you. :)
answered Jan 03 '15 at 06:44 PM
Tim Hobson ♦♦ STAFF
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