Blender skeletal mesh export not including child objects?

Here’s my very simple test skeletal mesh scene in Blender. I’ve never rigged a model, animated or used Blender before, so it could be something very simple that I’m missing. When I try to import the fbx into Unreal, the child object highlighted below just seems to disappear. If I remove all skeletal mesh data and just import the static model, the child object shows up just fine in Unreal.

Any ideas? Thanks for your help!

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In blender, try enabling “selected objects” in the export options, then select all the objects you want to export (skeleton, mesh, child, etc.)

Through a lot of trial and error, I finally managed to figure this out. Below is the proper scene structure for a skeleton that uses multiple objects in Blender. You have to parent each object to the armature, then set the armature modifier for each object.

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This seems to work in exporting all of the meshes but it seems to also stop the animation from working.