How do i identify specific players on a multiplayer game
If i have a multiplayer game and players use the same pawn type how do i get or identify different players for example if i was an admin how do i damage a specific player or teleport to a specific player. if that makes any sense?
How would i go about this problem? Any reply is much appreciated.
asked Jan 03 '15 at 11:30 PM in C++ Programming
Solution: Player State -> Player ID
Epic accepted my pull request to expose the main net ID that is in PlayerState to Blueprints!
So you can use this simple int32 to distinguish one player from another!
UE4 Forum Link
Get Player Controller -> Get Player State -> See pic at above link
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