Is it possible to set the radius of the audible zone of a sound?
Basically set how far away the max value will be for a sound to be heard.
I have a bunch of projectile shooters, and I don't want to overwhelm the player with the projectile sound every time it's fired from one of the many projectile shooters.
asked Jan 04 '15 at 03:19 AM in Using UE4
Sure. UnrealEngine uses Sound Attenuation Model for this stuff.
You can assign to each sound how exactly it will propagate through space
You can change radius(Or use not sphere, but cone or capsule for "zone"), distance, equations and a lot of different stuff
answered Jan 04 '15 at 07:31 AM
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