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OnMouseButtonDown only works in outermost UUserWidget?

I am having trouble getting OnMouseButtonDown_Implementation() working on a UserWidget I have inside of another UserWidget.

The function is simple but only triggers on the outermost Widget, is there a way around this?

 FEventReply URoMPlayerMenuWidget::OnMouseButtonDown_Implementation(FGeometry MyGeometry, const FPointerEvent & MouseEvent)
 {
     FEventReply reply = Super::OnMouseButtonDown_Implementation(MyGeometry, MouseEvent);
 
     GEngine->AddOnScreenDebugMessage(-1, 5.f, FColor::Red, TEXT("URoMPlayerMenuWidget::OnMouseButtonDown_Implementation!"));
 
     return reply;
 }
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asked Jan 04 '15 at 03:49 AM in C++ Programming

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darknsf
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avatar image darknsf Jan 04 '15 at 11:50 PM

What I am basically trying to do is replicate this blueprint (which works great) in C++.

https://forums.unrealengine.com/showthread.php?49644-UMG-Drag-amp-Drop-capturing-mouse-events

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