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packaging the game

What is the standard procedure for packaging the game for max performance! I see there is a menu for packaging in the editor HOWEVER there is also so called build configuration called "shipping" in the Visual studio!

  1. So what does the package menu does? does it compiles the whole game with shipping configuration and then cooks it ? or does it packages it using the same build configuration as the editor?

  2. If I select shipping build configuration and compile what does it actually do? does it removes the code that makes up the editor?

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asked Jan 04 '15 at 07:57 AM in Packaging & Deployment

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Commander Shepard
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Hi Commander Shepard,

For what platform are you packaging? If it is for Windows, you can't target Win64 in shipping from the binary build. We only support Win64 for development builds, and only support Win32 for shipping. This is functionality that may be changed in a future release to allow for packaging for both via the binary build, but it is as yet unannounced.

Here's some documentation related to general packaging, and here is the AnswerHub thread that addresses shipping builds for Win32.

Good luck!

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answered Apr 17 '15 at 05:37 PM

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