i have created this character in max and zbrush and maya i wanted to examin it in udk so i exported this character as a fbx and imported it as a static mesh how ever this character contain about 10 to 15 thousand vertices so when i imported it to udk the character was destroyed and now it appear like that
sorry this character is about 29000 vertex not 15000
Hi Omar,
Please make a post in the UE3/UDK forums regarding this issue.
https://forums.epicgames.com/forums/435-UDK-Development
The AnswerHub is reserved for those using Unreal Engine 4.
Thanks you, and apologies for the inconvenience.
Tim