Extreme motion blur on pawn

Hi,

I got some pretty extreme motion blur with the character. Is there a way to lower that motion blur?
It’s fine on environment, it seems to only affect the player in First Person.

See screen.

Did I touch something wrong?

Thanks

This has started happening in my project in 4.12.5, where it wasn’t before. Anyone know how to fix this?

I have a similar problem. As far as I can tell, there’s just a bug in the way motion blur is calculated. Things should blur because they’re moving relative to the camera, not just because they’re moving. So the pawn should never really blur, since the camera is attached to it – unless maybe the player’s arm moves really quickly relative to the head, etc. But the way it currently works is that some things blur and some don’t, regardless of whether they’re attached directly to the camera or pawn or whatever. Sucks. I hope someone working on UE will notice this. Bug is still present in 4.15, haven’t upgraded to 16 or 17 to test there, but there’s been no mention of a fix or even an acknowledgement that this is happening. I expect it’s kind of a low priority thing.

My current solution is just to disable motion blur. The effect isn’t all that good, anyway.

My related bug is here: 706288