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Child Blueprint StaticMesh Replication Issue

Hi guys, I'm just learning about networking and replication and I'm running into a strange issue where when I update a StaticMesh component that is in a Blueprint which is a child of another, the StaticMesh is duplicated on the client. What I mean by this is that on the server the mesh moves as expected, however on the client the mesh moves however it also leaves behind a copy of the mesh at it's original location. I'm not sure if perhaps i'm not understanding something with how networking works or what the deal is.

[EDIT] It seems doing a Save All fixes the 'issue'. Doing a simple recompile on the child Blueprint brings the issue back.

Please see the steps below and attached images for how to reproduce this scenario.

1) create parent BP based on actor, no events/functions or variables required

  • set replicate movement

  • set net load on client

  • set replicates

  • List item

2) create child BP based on parent BP

  • add staticmesh component, give it a mesh

  • create the Blueprints as per attached images

I'm using version 4.6.1 of the engine

Any help is greatly appreciated!

Thanks, Harley.alt textalt text

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asked Jan 04 '15 at 10:03 AM in Blueprint Scripting

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HJRS
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avatar image DarkLiquidus Feb 04 '15 at 05:28 PM

I have an exact same issue. Have you managed to resolve it yet?

avatar image HJRS Feb 05 '15 at 07:18 AM

No i think maybe a bug. I found that by changing something slightly in the level and then doing a save all made the issue go away. Not ideal but gets around it

avatar image DarkLiquidus Feb 05 '15 at 12:17 PM

Unfortunately, in my case the issue persists after doing that.

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