Child Blueprint StaticMesh Replication Issue
Hi guys, I'm just learning about networking and replication and I'm running into a strange issue where when I update a StaticMesh component that is in a Blueprint which is a child of another, the StaticMesh is duplicated on the client. What I mean by this is that on the server the mesh moves as expected, however on the client the mesh moves however it also leaves behind a copy of the mesh at it's original location. I'm not sure if perhaps i'm not understanding something with how networking works or what the deal is.
[EDIT] It seems doing a Save All fixes the 'issue'. Doing a simple recompile on the child Blueprint brings the issue back.
Please see the steps below and attached images for how to reproduce this scenario.
1) create parent BP based on actor, no events/functions or variables required
2) create child BP based on parent BP
I'm using version 4.6.1 of the engine
Any help is greatly appreciated!
Follow this question
Once you sign in you will be able to subscribe for any updates here