Collision remains after asset reimported without it
Hi. Messing around with collision meshes and interesting issue was discovered. You can use attached max-file for experiments, it was saved in 3ds Max 2014. If you need older please let me know.
So, I've exported asset like this:
The most interesting part:
I'm using Unreal 4.6, windows 7, 64 bit, geForce 560 with more or less fresh drivers
Apologies for the delay.
I've submitted a report for this issue (UE-7551).
As a workaround you can manually remove any collision primitives that are not needed by opening the mesh in the mesh editor and selecting the primitive and hitting the delete key.
answered Jan 14 '15 at 05:04 PM
Tim Hobson ♦♦ STAFF
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