How can I set up custom controllers inside the ART Tool so they can get reset through the animation interface
I´ve build a rig for my character using the ART Tools and then added some custom controllers to the Rig inside the Rig file to drive my blendshapes and face Rig. When adding this character to a animation with the art tools and trying to reset the Rig to its defaults in the animation interface it tells me that my custom controls are not implemented into reset.
How would I go about adding these controls so that they can be reset through the interface?
Thank you for you're time.
asked Jan 05 '15 at 09:58 AM in Everything Else
That's actually a warning I put in for myself to remind myself that custom controllers hadn't been implemented yet. Nothing that you're doing wrong at all. I do believe modules created within the tool, like leaf joints, jiggle joints, and chains are supported though. So you could, for example, use a leaf joint to house the custom attributes that drive your blendshapes and hook all of that up in a post script.
answered Jan 08 '15 at 11:42 PM
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