Why is the camera boom 2.5 times slower to rotate than the character?
This graph fixes my problem but is horribly hacky and very odd. I discovered that, using the SAME VALUE for rotation, the boom is 2.5 slower. Why is this? surely there's a better way.
asked Jan 05 '15 at 01:37 PM in Blueprint Scripting
Asher S Einhorn
Can you to your blueprints "Components" section, and to your CameraBoom component, under there, check if you have checked "Enable Camera Lag" and "Enable Camera Rotation Lag" and see if unchecking these helps.
answered Jan 07 '15 at 07:24 AM
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