[Help] How do i make a FilePicker system in C++

Hello unreal community,

I haven’t realy worked with C++ so i dont know how to start working on this, so maybe someone will be able to help me.
What i’m trying to do is make a system where you press a button that opens a file picker system where you can select an image (.JPG, .PNG) and load it into your game.

Some one pointed me towards IPlatformFile | Unreal Engine Documentation that this might be what i am looking for but i’m not sure how to put this into code.
Could someone give me some pointers or help with creating this.

Is there anyone that knows more about this?

Hi ,

This may be more along the lines of what youd like to use:

If you are looking around the code, FAssetTools::ImportAssets may be a good place to grab a few pointers in it’s usage.

Hope this helps :slight_smile:

/

I don’t think you can use this in code that is to be shipped? It is in the Developer folder. Is there an alternate method if I want to do this at runtime?

You can use something like what I used in this post!

Import an Image from Explorer in Runtime - Development / Programming & Scripting - Epic Developer Community Forums (unrealengine.com)