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Could you add the picture of your binding as well?

Ah right. Sorry I missed that.

Did you try to do it without the direct binding? With the lame function? Did / Does that work?

No problem! :slight_smile: Tried the function binding as well, but that doesn’t seem to have any effect either.

Have you checked what this variable is containing during runtime? Like with a “Print String” or something like that?

I’m going to take a stab in the dark here, but, did you try anchoring it to the top right? It might be off screen.

Hi Skulburn,
I think that your variables are not filled, because you need to cast to the UMG blueprint after the widget gets created. Have a look at the following sample that I made and see how I initialize the variables ‘CurrentLevel’ and ‘NextLevel’ in my custom blueprint:

Cheers

Np, u r welcome