When importing a skeletal mesh from FBX file I get the following error
Warning Warning: No smoothing group information was found in this FBX scene. Please make sure to enable the ‘Export Smoothing Groups’ option in the FBX Exporter plug-in before exporting the file. Even for tools that don’t support smoothing groups, the FBX Exporter will generate appropriate smoothing data at export-time so that correct vertex normals can be inferred while importing.
I get this even though I have checked the smoothing groups in the 3ds max export option. Also I can see Artifacts on the meshes. with default material the mesh appears as if flat shading was used .
The same problem existed with UE3 . importing PSX worked fine in UE3 but fbx gave the same error.
I read that for static mesh objects it can be fixed by the recompute normals check box is there something similar for skeletal meshes?
Hello!, I have the same problem. I exported a skeletal mesh to .FBX 2014 from 3Ds max with “smoothing groups” and “tangents and binormals” activated. The mesh has smoothing groups.
But the same error message appears when I import in EU4 4.7 or 4.8.
I have read everything about and have tried many things but I cannot fix it.
If you would like to import your model without smoothing groups, uncheck both options within the Export/Import windows. Within your Autodesk program, uncheck the ‘Smoothing Groups’ option, and within the import window of UE4 uncheck the ‘Preserve Smoothing Groups’ option.
These two places should disable your Mesh from generating smoothing groups where you would not like to have them. Let me know if these suggestions resolved your issue, or if you need further assistance.