Flickering/disappearing meshes

Hi, some of the meshes in my scene start to flicker/disappear when a look at them from a certain angle/distance. I’m using 4.4 and I get no errors after building. Here is a video of my problem

Hi Rutgerverbist,

Could you post your dxdiag (system specs)? Also, are the flickering meshes BSP geometry or Static Meshes?

They are static meshes. dxdiag in the attachment

link text

I believe the issue is caused by having a integrated graphics card instead of a dedicated card. We recommend having a NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher.

As a workaround, try going to the Quick Settings icon and adjusting your Engine Scalability Settings to something lower than Epic.

Thanks,

TJ

but i have NVIDIA GeForce GTX 860M. and putting the settings lower than epic doesn’t resolve the issue. flicker is still there.

I’m talking with our compatibility team now to see if they have seen any issues like this with your model graphics card. In the meantime, do you have any sort of LODs on the static meshes that’s having these issues?